Technical Art
Engine Tools
An intuitive Unity Editor toolset that lets you draw and visualize dynamic hanging curves directly in the scene view. Easily connect objects with customizable curves that respond to changes in position, gravity sag, and surface clamping. The integrated Spline Distributor automatically places and randomizes objects like leaves, cables, or decorations along the curve with advanced controls like mirroring, scaling, and spacing. Supports live updates for real-time iteration and flexible manual adjustments. Perfect for building natural-looking vines, hanging wires, or detailed level dressing with just a few clicks!

Unity tool - Creeper Generator

Unity Scene Assets Collector
Move Assets To Folder
A custom Unity Editor tool designed in-house to help our team keep large projects organized and efficient. With a simple window you can:
Select which asset types to gather from the open scene (meshes, prefabs, materials & textures, lighting data, terrain, scripts, audio clips, sprites, fonts, and particle systems).
Point the tool at a target folder in your project; it automatically creates matching subfolders (“Meshes”, “Materials”, “Audio”, etc.) if they don’t already exist.
Scan the scene for every reference to your chosen asset types, including textures inside materials and prefabs containing particle systems.
Move each file into its proper subfolder in one click, then neatly refresh the project.
Undo the entire operation, restoring every asset exactly where it began if you need to backtrack.
Built specifically for our internal pipelines, this tool saves hours of manual file management and ensures that every project stays clean, consistent, and ready for rapid iteration.